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Showing posts from February, 2019

Cover Page

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My cover tries to accomplish a fusion between theses to magazine to not fill cover with text to show the featured game but also to give some insight into what is inside the magazine. My cover tries to use the most minimal amount of anchors to describe the issue as a whole. As well as give a title to the game so people now what is the name of the game before even opening the magazine.

Pictures

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These are all pictures relating to mechanics within the game that help level up your characters weapon. The way in which you level-up is fun and interactive with puzzles and an inyersestimg fusing mechanic. These are going to be images that will show some of the characters that are within the series from the main character, his major ally, and his nemesis. But there are a wide array of characters each with distinctive personalities. I'll also go into mention a bit of the multiplayer function with both local and online play  Gameplay shots of an entire level from air batte, land battle, and finally to a boss fight. This will be one of the main talking points on my review, Charater desgins (in game), the travesal, the different form of combat, just level desgin These are photos showing how I edited these photos using the screen editor in my Stylo 4. The way I took these photos was through setting up a dark room and get a picture which can...

Title page

Title:Gamer-Tag Font: Agency FB Anchors: 2 possible feature articles and a 3rd text relating to the main image Picture: a photo of the main character being cosplayed and editing to depict a struggle between the darkness and light. Minimal text is used to emphasize the feature game and to not have to much text cluttering around. Some example are Play, Game Informer, and Edge. Having text placed away from the cover image to make it both easy to read and not take from the image.

Cover Image planning

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Possible cover layouts due to most magazine having two styles either single image or collage images such as retro gamer, edge, and game informer. The gameinformer example contains both the front and back. The Edge magazine is the most appealing with having seem to strike a balance between information and image.