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Showing posts from March, 2019

Table of Contents

Number of pages.~110. My magazine pages. 115 Categories Review (games and consoles): Back of magazine starting in the 100. Discussions (from companies to a game's creation process): Middle pages. 55-99 Upcoming (events and game titles): beginning pages. 3-54 Polls / Suggestion These will be ways to split the information into a more effective way of guiding my audience through the magazine. From Reviews (games that people are thinking of buying and are looking to see if it is worth it), Discussions (one of the categories to be more interactive with our audience, possible doing planned meets or calls with subscribers to speak about subjects that people are curious with), Upcoming (this could be calendar with pages dedicated to more in-depth information on these events such as location, cost, guests, and etc.), and Polls / Suggestion ( My magazine can ask for games to be looked into also look into subject matters and events people wish to no more about).

Feature Page

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I edited the articles within the feature page from that of the rough draft in the previous blog post labeled feature page articles. My feature page is inspired by gaming magazines such as gameinformer, Retro Gamer, and Edge. gameinformerdraws readers in with full page photos and minimal text and then retro gamer which uses colored background to not distract from the review/analysis of the game.

Feature page images original and edited

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I used Photoshop to play around with both the saturation and light of the image to depict the playful nature of the main character(Pit) and also later on darkening the image to convey the struggle between the Darkness and the Light. I learned that I couldn't use the pictures within the game to help show the art direction and the mechanics with the games, but now I get to show off the fan-base in a way through their love of characters.

Feature pg. articles

Gameplay Kid Icarus Uprising is a third-person shooter with people using the touchscreen as the means by which you aim. With the game being divided into chapters and there are three segments in each chapter: Aerial battles, Land battles, and Boss battles. Which use the same features but are executed in different ways from dodging to shooting, all of it is tuned to each battle. Air Battles: The first segment of every chapter, Pit is dropped into the middle of battle and must make his way into the heart of battle, game-play resembles that of a Bullet Hell with waves of enemies coming from all sides and keeping Pit on his toes. Land Battles: is the the mid-point, in which Pit lands and continues his fight on the ground. The game is still the same only adding mechanics such as dodge, special abilities, and secret rooms. As you continue to fight to the final stage of the chapter. Boss Battles: The main threat is faced in this stage while having interacted with them throughout the chap...